Cerebral palsy results in significant neuromotor impairments and youth with cerebral palsy typically receive activity-based physical therapy to reduce these impairments and promote movement and participation in daily tasks. However, patients often find these interventions boring. In this project, you will extend and help deploy a VR game whose development is currently in progress. The game is designed to encourage young patients with cerebral palsy to engage in appropriate physical motion tracked by a VR headset and body-worn trackers. We are looking for a student with a strong command of the Unity 3D development environment and a good sense of play!
Lab: Computer Graphics and User Interfaces Lab
Direct Supervisor: Steve Feiner
Hours per Week: 20
Number of positions: 1
Position type: On site
Position is paid and available for credit
Qualifications: Unity 3D, AR, and VR
Eligibility: Freshman, Sophomore, Junior, Senior, Master's
SEAS students only: No
Prof. Steve Feiner <[email protected]>