Blind-accessible

Location of Research: Hybrid (both Remote and On Site)

We are sorry, this position has been filled.

The Computer-Enabled Abilities Laboratory (CEAL) led by Prof. Brian A. Smith will have two research opportunities open in Summer 2021:



1. Blind-accessible video games:
We will be developing a puzzle/adventure game in the Unity game engine that can be played with only sound. We will be integrating our NavStick system (https://doi.org/10.1145/3379350.3416156) within the game to make it blind-accessible, then will run a user study with visually impaired users to test its effectiveness.

Helpful Skills/Experiences:
- Unity development experience or the willingness to take our Unity boot camp to learn Unity
- Game design, development, or analysis experience
- Experience designing and conducting user studies


2. Wearable computer vision system:
We are building a computer vision-based mapping system to help visually impaired users construct their own maps of indoor environments so they can navigate within them more easily later on.

Helpful Skills/Experiences:
- Computer vision experience, especially experience with depth cameras or mapping 3D shapes/spaces
- Robotics experience, especially using ROS
- User interface design experience
- Python experience

Lab: Computer-Enabled Abilities Lab (CEAL)

Direct Supervisor: Prof. Brian A. Smith

Position Dates: 5/15/2021 - 8/15/2021

Hours per Week: 20

Paid Position: Yes

Credit: Yes

Number of positions: 2

Qualifications:

Helpful Skills/Experiences:
- Unity development experience or the willingness to take our Unity boot camp to learn Unity
- Game design, development, or analysis experience
- Experience designing and conducting user studies

OR

- Computer vision experience, especially experience with depth cameras or mapping 3D shapes/spaces
- Robotics experience, especially using ROS
- User interface design experience
- Python experience

Eligibility: Junior, Senior, Master's (SEAS only)

Prof. Brian A. Smith, [email protected]